Post by Daxton on Aug 6, 2017 18:19:15 GMT -8
Master List for Monsters
- Various ChuChu - These gelatinous blobs of living goop pop up all over Hyrule, taking on the traits of whatever region they live in. (And occasionally not). They’re not too dangerous, as they move slowly and attack via jumping at their target. When engulfed, the target is slowly dissolved via the acids inside the ChuChu, until completely absorbed, increasing the ChuChu in size. You’d better hope you have a buddy if you get caught by one of these! They are by far the most common monster in Hyrule, and they typically appear from nowhere. Killing one causes an explosion of whatever type they were, so watch out!
- Octorock - These octopus-like creatures inhabit the earth and water, disguising themselves as plants until prey wanders close. Quickly, they pop out of the ground and fire rocks at their enemy, bludgeoning their prey to death so they can devour it. Easily defeated, finding the octorock is the greatest challenge, as startling it can cause it to quickly dart off like the coward it is.
Gorons claim that the octorocks on Death Mountain disguise themselves as stone, and shoot explosive rocks covered in their saliva. They’re far more hardy than their forest and stream counterparts.
There are reports of some even having chests on their heads! - Various Lizalfos - These walking lizards are somewhat intelligent, wielding crudely made (but no less dangerous) swords and shields, and the occasional archer. They tend to hunt in groups, making camps to protect themselves and they eat a diet of fish and bugs. They’re absolutely huge tho, standing the height of a fully grown Hylian! They also come in different colors -- beware, rumors state that there are some that can breath scalding fire, ice breath that chills to the bone, and some that can even emit massive electrical shocks! They don’t seem to mind accepting Moblins or Bokoblins into their tribes, either. They also have the ability to camouflage themselves, so stay vigilant!
- Various Bokoblin - These are more common than your Lizalfos, and are considered by many experienced warriors to be more of a nuisance than anything else. Small, dull, and relying mostly on brute strength, these monsters are the bread and butter of a monster camp. They craft wooden weapons and shields, and are quick to steal away better gear if one of their monster compatriots fall. While your typical Red Bokoblin can be slain fairly easily, beware the Silver and Gold Bokoblins. While they’re no smarter or faster than their weaker counterparts, they hit harder and can take a far greater beating. Getting careless spells death. The blue Bokoblins sometime become Archers as well, but their aim isn’t that great. Interestingly, Bokoblins are the only type of monster capable of riding wild horses.
- Various Moblin - By far the biggest of the group of standard monsters a traveller might come across, Moblins are the most intelligent of the bunch. Large and in charge, they quickly take control of Monster Tribes they find themselves in, saving the best gear and best food for themselves. Even one hit from a young Red Moblin can mean broken bones and death for the unprepared traveller, and finding an aged Silver or Gold one and surviving is a worthy achievement on it’s own. Rarely, one might find a tribe of only Moblins, having banded together to make a raiding party.
- Stal Variants - Only coming out of the ground and night, and going back to the hell they came from when the sun rises, these skeletons terrorize travelers that don't set up camp in time and prepare for them. Usually, they're skeletons of moblins, bokoblins and Lizalfos, but there are new rumors circulating of these monsters. Just remember, they can't die unless you destroy their head.
- Wizzrobe - Pesky little magical creatures these guys are. With their capability to turn near invisible, leaving only rippling, shining waves of light where they step, they can be difficult to aim for and even more difficult to predict. All three types of Wizzrobes have their own little wands they enjoy to wave around, and they're all equally annoying. Some can summon thunderstorms, others can create snow storms and freeze you instantly and a few can catch you on fire and incinerate light weight obstacles. They're a pesky little force to be reckoned with says some researchers. Others want to look into them further cause they seem to not carry hostile intentions until attacked first. They seem to want to play.
- Various Keese - The bats of the night, Keese tend to only be active when the sun sets, preferring to sleep during the day. These unintelligent creatures typically hang from the ceilings of dank, dark caves and find prey at night -- their large single eye and echolocation making them expert hunters when night falls. If one should find a baby Keese, it’s not unheard of to make it a trained hunting companion. Though be warned -- what they lack in strength, Keese make up for in numbers. When travelling around at night, be wary of a flock of Keese that may come to harass you, swarming you with dozens of their kind. Some say Keese have evolved to deal with different climates, emitting fire, ice, or electricity depending on where you go.
- Takkuri - These overgrown, hideous crows are the day-time variant of Keese, some would say. While they don't flock like Keese do, they have greater speed and much greater vitality than Keese. They're more of a pest than anything though, and are inclined to steal small objects off of you, or peck you out of annoyance. Some Zoologist say that it's just cause they're territorial. Some say it's just cause they want to be jerks. Either way it goes, they're obviously Magpies.
- Stone Pebblit - Small, slow, baby Stone Talus’s, these monsters are pretty harmless. One can typically get away from them at a brisk walking pace, but need not try to fight them without some kind of explosive or smashing weapon. Pointed weapons bounce right off their stone bodies, but they hit almost as hard as Moblins! Rarely, one might find and Ice or Fire pebblit variant depending on the climate of the region.
- Like-like - Slow and disgusting, these monsters are slimy masses of organic material and once they get a hold of you, they don't like to let go. They can be a pain to bring down, but they're definitely not too hard to get away from. Be warned though, their saliva is acidic, and has an incredibly strong reaction to metallic objects. These monsters are mostly found in damp regions, and have yet to be seen in dry and arid regions.
- Dodongo - With a hardened underbelly, large paws and sharp claws, this volcanic dinosaur makes up for what it lacks in hind legs with huge upper body strength and fire breath. Scarcely seen outside of the Eldin region, these hardy creatures prefer rough, rocky ground and intense temperatures. Their bite can be just as vicious as their fire breath too, considering the two large fangs on their bottom jaw. It's advised to just avoid these guys in general unless you're equipped to handle them.
- Wolves and Coyotes - They're adapted to a large range of climates and have a tendency to try and flank their prey in packs of 3 or 4. They're fast with a vicious bite, but just like real pack animals, they rely heavily on their alpha. Before they start an attack though, they'll let loose an howl to alert the other members of the pack to attack.
- Wolfos - These odd wolves are new to these lands, seeming to have migrated back into the lands through the Gerudo Highlands. They prefer to work alone, but may occasionally team up with a couple of others to live like a wolf pack. In physical appearance, they vary greatly but all share a Cheshire like smile. Despite their location and type, some Wolfos may be bipedal, with large front paws and massive frontal claws. Other Wolfos may resemble strangely patterned, supernatural wolves similar to the normal quadrupeds you know. Their only identifying factor are their camouflaging capabilities, identifying growths out of their body (sandstone, ice or leaves), a tail to match the growths, bulkier build and wide bites, capable of opening their mouths to seemingly unnatural lengths. Usually before they attack, a deeper, more ominous howl may sound off.
Jungle: This variation of Wolfos are found within the parameters of the dense jungles of Hyrule. They have dark green eyes overlooking a hard muzzle that is used to root out dinner or the occasional poisonous plant. Their dark green fur is covered by thick leaves and gnarled vines that prevent rain from penetrating the outer layers. This camouflage also makes them exceptionally difficult to spot out thus allowing them to ambush their prey with ease. They dwell within poisonous foliage to protect their pups from predators and catch any unwary prey as they travel by.
Mountain: Found primarily in the Tabantha and Hebra regions. This variety of wolfos is exceptionally difficult to track, given its omnivorous eating habits and comparatively slender frame, its tracks are almost indistinguishable from that of a normal wolf’s. The more noticeable features of this wolfos include its vibrantly blue eyes, its uncanny agility and speed, and the occasional smattering of feathers in its pelt. If present on the pelt, these feathers can be found behind the ears and covering the length of the back and stretching down to the legs and ankles. When the season comes, mountain wolfos tend to make their den in precarious outcroppings of rock until the young can travel on their own.
Volcanic: These Wolfos are hot to handle as their coats are covered in a thin layer of lave that streams between the obsidian or volcanic rock that line their backs. They have red eyes and their fur is a deep ruddy red to black variegation and while being equipped with thick, heavy paws these Wolfos become difficult to track due to their affinity for lava swimming. Their diet usually consists of various rocks and the occasional, unsuspecting Goron. Currently there have been no reports of locating a Volcanic Wolfos den, however, sources do suspect they take shelter in caves hidden under the surface of lava lakes. These wolfos can withstand a light rain but leave them exposed too long or larger sources of water will cause their coats to harden and thus inhibit the wolfos movements. They are also known to breath small amounts of fire.
Ice: This opportunistic hunter may be found in the Hebra and northern Tabantha regions, although they roam throughout the rest of the region during the colder winter months. These beasts are known to have incredibly bright and shiny coats to help them blend in with the snow, which they maneuver with deceptive ease given their wider paws. This ability makes tracking them a difficult chore as well given their light steps. Their eye color ranges from yellow to orange with the occasional specimen possessing purely white eyes. Their ice-lined dens may be found in thick snow drifts. These monsters have a profound weakness to heat and fire and being in volcanic regions, such as Death Mountain, weakens them greatly.
Coastal: Any beach goers looking for a quiet nap on the sandy shores of Hyrule better keep one eye open as the Coastal Wolfos blends into the sands with their sandy, striped fur coats. Somehow these coats always look to be covered in an ever-persistent layer of sand which is also to their disadvantage as the sand falls off making them easier to track than most other variants. These monsters are equipped with webbed paws making them a formidable water hunter. Due to their proximity to water, these hazel eyed critters have a natural fear of lightening. While these underwater swimmers are not equipped with gills they have a large lung capacity that allows them to swim well below the surface to their underwater dens where they protect their pups in safety. It is said they are incredibly well balanced and always land on their feet.
Desert: The desert variant of wolfos are among the most difficult to track due to their immense stamina stores which allows them to run incredibly long distances over desert terrain up to a period of two days. They can survive long periods of time without water or food which further perpetuates their ability to roam. These brown eyed, tan furred wolfos have sandstone down the length of their backs until it collects in a fully sandstone encased tail. Due to the constant roaming of this breed they do not have stationary dens and carry their pups wherever they roam. These pups learn to run within a month of being born.
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[li]Tektites - These strange, rock and water loving, four legged bugs are a disgusting sight to behold. Their singular eye's stare as they jump around their prey with their four, spider like legs can certainly be a sight to make sore eyes. They're not as strong as other bugs that may be seen, and nobody knows exactly where they come from, but it is known that they can survive great falls. Some think they came out of the chasm north of Eldin, others don't even want to know where these things could possibly come from.[/li]
[li]Skulltula - They absolutely seem to thrive in the amusement of people walking into their giant webs, or maybe it's just cause they're hungry. These strange spiders bear a strong resemblance to a skull on their back, and make a loud, annoying scratching noise as they move about surfaces. They may dangle from branches or anything where they can drop down from, and attack their prey that way. While that is their preferred method, it has been found that they lash out at anyone climbing around their webs.[/li]
[li]Eeno - These icy, snow creatures live in the frozen climate of the Gerudo Highlands and Hebra Mountains. Appearing as nothing more than an ordinary mound of snow at first, they are aggressivly territorial creatures that throw giant snow-boulders at travellers. They can be defeated quickly using fire-based attacks, however if one of those snow-boulders hit you, you’re going for quite a ride down a mountain. They don’t hold back.[/li]
[li]Leever - These bug-like creatures only live in the hostile Gerudo Desert, where they swim through the sand so well they make the Molduga jealous. They’re pack hunters, so if you see one Leever, a savy traveller will know there are more than likely ten more nearby. They like to pop out of the ground and bite at their prey, or spin and cut them to ribbon with their claws.[/li]
[li]Nejiron - The Goron's monster cousin, the Nejiron are solid balls of living rock that like to roll at their opponents and… explode. Not really much more to say about them other than try to blow them up first or outrun them. They’re not as sturdy as a normal Goron, so they can’t take as much damage.[/li]
[li]Hiploop - The Hiploop are large, hard-skulled insectoid creatures that live in the jungle. Territorial like most monsters, the Hiploop will charge at it’s prey, stunning them before spitting acid at them to kill them. While the charge doesn’t do much damage, it’s recommended to avoid. It’s weak spot is it’s notably squishy thorax, whereas striking it’s head merely bounces all forms of weaponry off.[/li]
[li]Kargarok - The Kargarok is a large and colorful bird commonly found on rocky outcroppings in flocks of 1 to 2. Notorious Kargarok nesting grounds can be swarmed with these creatures during the autumn seasons though, so beware. They're noisy and swift, and prefer to swoop in and strike at opponents with large talons. Some Kargarok have been known to pick up and fly away with small children and can sometimes become brave and attack Rito Village. The children were never seen or heard from again.[/li]
[li]Helmasaur - They have a tendency to charge and ram their skulls into whatever they see fit, making them an incredibly annoying, lava proof monster that frequently stomps around Death Mountain to cause issues for travelers. Having been on the Mountain for as long as most Goron could remember, not many other races know much about them due to the inability to access where they hide. They're actually kinda shy and may avoid combat.[/li]
[li]Malgyorg - These sharks are formidable and adaptable opponents on both land and sea. While they're more commonly found roaming the waters of Hyrule, they're also pretty well known to harass the people in Gerudo, as well as knock out a good portion of the Sand Seal population when left alone. They're fast monsters with a hard, protected skull as well as bone crushing jaws and razor sharp teeth. Keep your eyes open for fins in the sand and water that may peek out every now and then.[/li]
[li]Gyorm - These strange little snail like creatures are commonly mistaken for snails and can end up harming children who pick them up. They're not aggressive until bothered, and prefer to hide in their incredibly sturdy shells. If you do come across any, watch your feet and legs as well as your horses. Their spikes are sturdy and sharp enough to pierce and make your horse lame if struck just right.[/li]
[li]Desbreko - They're large, swift, skeletal fish that have a voracious and insatiable appetite. These fish are a nuisance even to the Zora in Zora's domain, and when they enter their waters, they're avidly hunted by the Zora warriors due to their dangers to the children. Don't mistake their bony appearance for weakness. These fish attack in hordes and do not let up until the prey they're chasing leaves the water. Unless that is, they've already got a bite on their prey and are taken out of the water with them, in which case they will continue trying to attack and kill the target. [/li]
[li]Geozard - These green, River Zoraesque monsters prefer the muddy banks of rivers, and have impeccable traction in such conditions. They're swift and powerful creatures with scales that can withstand dull blades. Geozards earned the nickname "water goron" thanks to their defensive features as well as their massive strength. They spend their whole lives wrestling and fighting each other to grow stronger, always come well prepared with magic, as it turns out that they're not very strong against most elements.[/li]
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(C) ELLIE @ GANGNAM STYLE
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